![]() The internet is scattered with tutorials. Fortunately Lua is a simple language by design, and relatively easy to learn. You'll save yourself a lot of grief and effort learning Lua before diving into this area. Knowledge of the Lua programming language is HIGHLY advised. PZ is coded in a mixture of Java (the main engine) and Lua (the moddable components). Code changes, advanced items and recipesīeing able to add on to or edit Zomboid's code is a major bonus, and where the real power of mods comes in. ![]() txt documents, although these txt files must conform to a specific syntax and style. ![]() Item and recipe definitions are inside standard. This can be done with little (or none) coding knowledge and minimal tools. Many of these areas sometimes overlap but should be considered separate as they require different skill sets and knowledge. "Modding" is a vague term covering multiple areas. This guide is not meant to be a tutorial (although will contain tutorials), but a reference for both new and experienced modders.Ĭontributions to this guide are more then welcome. Ideally by hosting a universal guide on Github, it can be collected all in one spot and anyone can contribute new information, corrections or updates as PZ's API changes over time. Much of the current modding information is in outdated tutorials, scattered in forum posts, etc. The goal of this guide is to have a one-stop-spot for how to mod TheIndieStone's Project Zomboid, covering all aspects of modding, tools required, tips and tricks, as well as tutorials, examples and useful code snippets. This document is very much a Work-In-Progress.
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